Game: Ikenfell (2021)
Feb. 6th, 2021 02:30 pmIkenfell is a "turn-based tactical RPG about a group of troublesome magic students", available on PC/Playstation/Xbox/Switch and largely developed by one person (Chevy Ray Johnston). I played it on PC via the Xbox GamePass.
I enjoyed it a lot, even though I had to use the difficulty settings in order to make the battle system tolerable. The plot is very linear, which for me is a selling point (no pesky decisions to make!), and went in some unexpected directions. There are lots of queer and non-binary characters, and their identities are not treated as plot points. The save points are adorable sleeping kitties. The soundtrack is by aivi & surasshu who are apparently best known for creating the soundtrack for Steven Universe.
The general pattern of the game is: You are given a place to go to chase down a plot point. You walk through a dungeon to get there, fighting monsters, solving puzzles and hunting out secret extra items. You fight a boss battle (or two). You are given another place to go. Repeat.
Skills required:
Timing (adjustable, can be disabled)
Tactical combat decisions (can enable an instant-win option)
Puzzle-solving (logic, observation, timing)
Content warnings:
Can be enabled in-game! ( Spoilers )
( More thoughts under the cut (Spoiler-lite) )
( Actual spoilers go here )
But like I said above, I genuinely enjoyed it despite its annoyances. Solid use of my 22+ hours.
I enjoyed it a lot, even though I had to use the difficulty settings in order to make the battle system tolerable. The plot is very linear, which for me is a selling point (no pesky decisions to make!), and went in some unexpected directions. There are lots of queer and non-binary characters, and their identities are not treated as plot points. The save points are adorable sleeping kitties. The soundtrack is by aivi & surasshu who are apparently best known for creating the soundtrack for Steven Universe.
The general pattern of the game is: You are given a place to go to chase down a plot point. You walk through a dungeon to get there, fighting monsters, solving puzzles and hunting out secret extra items. You fight a boss battle (or two). You are given another place to go. Repeat.
Skills required:
Timing (adjustable, can be disabled)
Tactical combat decisions (can enable an instant-win option)
Puzzle-solving (logic, observation, timing)
Content warnings:
Can be enabled in-game! ( Spoilers )
( More thoughts under the cut (Spoiler-lite) )
( Actual spoilers go here )
But like I said above, I genuinely enjoyed it despite its annoyances. Solid use of my 22+ hours.