flamebyrd: A screenshot of Madeline from the game Celeste. The text reads "This may have been a mistake." (mistake)
flamebyrd ([personal profile] flamebyrd) wrote2020-05-06 07:54 pm
Entry tags:

Game: Child of Light (2014)

I picked up Child of Light for free from the Ubisoft store a few weeks ago, and I just finished it last night on April 20.

Story: Fairytale-inspired portal fantasy
Graphics: Beautiful 2.5D watercolour-style art
Gameplay: RPG with platformer elements, 2 difficulty settings

In short: I finished this game, so it was clearly fun and absorbing enough to keep me occupied, but I don't recommend it as a cheerful isolation distraction.

It has two difficulty settings: "Casual" and "Expert". I chose "Casual" because I am far from an expert at turn-based combat tactics, and it was very easy (even for me, who tends to forget about the existence of buffs and debuffs for hours at a time). I think it's the strategy that makes turn-based combat fun so I wish there had been some middle ground.

Wikipedia calls it a platforming game, but you learn to fly pretty early on, which makes the actual platforming redundant and the closest you do after that is carefully navigating a tunnel of spikes with a generous time limit.

I was expecting a straightforward "hero's journey" fantasy story drawing on fairy-tale tropes, with some gentle background tragedy, but (spoilers) it turned out to be a lot more tragic than that. To be honest, it was a bit of a downer and I wouldn't recommend it as a pick-me-up isolation distraction.

The rhyming dialogue was a cute concept but I struggled to find the rhythm in it, so I can't say it really worked for me.

All in all, I don't regret playing it, and it's a pity that Ubisoft hasn't made any other games like it since (and is unlikely to).


- I was digging the "protective big sister" dynamic between Norah and Aurora, although there were enough hints (eg. Norah's disgust whenever the party recruits another non-human character) that the betrayal was not entirely unexpected.
- Other than that, it was nice that the side characters had their own little quests and would occasionally exchange dialogue with each other, but I wanted more somehow.
- They really needed to address how disorienting it would have been to Aurora to suddenly transform from a child to an adult in more than a single throwaway line about being taller. I mean, adulthood is more than just having a mature body, it's life experience too... (Adult Aurora was super pretty though, not going to lie.)
- Plus she's now queen of an entire country! While mentally being a little girl!
- On that note, I was not expecting her father to just up and die of grief when Aurora decides to help in Lemuria before returning home, yikes.
- Did it really end with the entire country of Austria flooded and its people relocated to Lemuria? Or was it just her duchy's people? Either way this was unexpected.
- The soundtrack and ending song were by Béatrice Martin AKA Cœur de pirate, which would have been less surprising to me if I'd remembered it was developed by Ubisoft Montreal.